Ptolus: a city of mysteries, secrets, and dark histories that lies forever in the shadow of an impossibly tall spire, an enigma and a reminder of evil long past. Below the city`s streets a seemingly endless network of ancient dungeons draw adventurers from all corners of the Empire. It`s fantastic, with page after page of…
Ptolus: a city of mysteries, secrets, and dark histories that lies forever in the shadow of an impossibly tall spire, an enigma and a reminder of evil long past. Below the city`s streets a seemingly endless network of ancient dungeons draw adventurers from all corners of the Empire. It`s fantastic, with page after page of…
Rache is Back – and he s got your brain!Don t panic! He s just borrowing your squishy cerebellum long enough to download the ultimate compendium of Netrunner hardware and software (ala Blackhand s Street Weapons). This book contains every cyberdeck, program, and piece of related electronics ever published by R. Talsorian Games.But that s…
A MESSAGE FROM BEYOND TIME… Challenge yourself and your players with this new take on the quintessential original Relics of Power adventure trilogy (The Destiny Map, The Possibility Chalice, and The Forever City), brought back by popular demand! Storm Knights criss-cross the globe to face down agents of many High Lords in their Cosms, including…
A step by step guide to creating and running Rifts® adventures (and role-playing games in general). A how to manual by Kevin Siembieda plus viewpoints, suggestions and additional material by other Palladium Game Masters, including Erick Wujcik, Wayne Breaux Jr., and Bill Coffin. Real life playing experiences and lots of examples are presented. *Over 200…
The aftermath of the Coalition-Tolkeen War has put into motion a number of events and conflicts that will last long after the Final Siege. It s all spelled out here. * The fate of the Tolkeen refugees, Daemonix and key factions in the War. * Resistence fighters and new trouble for the Coalition. * Another…
A compendium of information on the cyborgs and bionics of Rifts Earth all collected and gathered in one useful book with new bionic weapons, gadgets, ad components, as well as other new information.
A huge 280+ page book that collects into one book all the myraid types of magic, hundreds of magic spells, Techno-Wizard weapons and vehicles, Rune weapons, and other magic items. Plus clarifications and details on the various magic character classes.All spells in one book!Details and information on magic character classes.Clarification and examples of magic combat.Rules…
The Rifts® CS Manhunters Sourcebook has turned into an essential psionics sourcebook in a similar vein to the Rifts® Bionics Sourcebook, only in this case the focus is on psychics, psionic abilities, and the new villains you will love to hate: The CS Manhunters. This information-packed sourcebook includes the CS Manhunters, who are a super-secret…
A new updated and expanded version.An incredible supplement packed with conversion rules and tables, new character classes, magic, monsters, characters and playing tips for the world of Rifts. Information includes explanations on how to adapt characters from other Palladium RPGs into the world of Rifts (and vice versa), culture shock, optional S.D.C. conversion rules, supernatural…
A guide to the Three Galaxies, this book takes a look at dozens of solar systems, notable planets, select alien races, people, civilizations and monsters, as well as space anomalies, spaceships and more. This is another sourcebook that is ideal for campaigns involving the Minion Warâ„¢, the Thundercloud Galaxyâ„¢, Phase World® and adventures in the…
Rifts Index & Adventures – Volume One is a combination index, sourcebook and adventure book! The index is a comprehensive reference that indicates which title and what page players and Game Masters can find specific characters, O.C.C.s, R.C.C.s, skills, psionics, magic spells, magic items, weapons, vehicles, equipment, places, Erin Tarn, monsters, D-Bees, the Coalition States,…
Rifts Index Volume Two features a Kevin Long cover and indexes and references the last two years of Rifts releases, including Juicer Uprising , Coalition Navy , Coalition War Campaign , New West , Lone Star, Spirit West , Rifts Underseas ,Game Screen & Adventure Pack, South America II, Sourcebook 2: The Mechanoids , Phase…
Mindwerksâ„¢ is a companion to Triax & The NGRâ„¢ with the techno-horrors of the Mindwerks Corporation and its insane mastermind, the Angel of Death. More on the NGR, Gargoyle and Brodkil Empires, robots and equipment, plus the Gene-Splicers, a dozen D-Bee races (optional player characters), an evil Millennium Tree and mind altering cybernetic implants that…
The line is drawn and the Coalition Army faces off against the Glitter Boy legions and warriors of Free Quebec.The war starts here!Emphasis on the Quebec Military. New Glitter Boys, V-SAM and other power armor. Combat vehicles and weapons exclusive to Free Quebec. Cyborgs unique to Free Quebec. Coalition and Free Quebec war plans. Background…
At last, the Western Wilderness (a no man s zone forbidden to citizens of the CS) is outlined and explored. 17 new O.C.C.s, including the Cowboy, Gunslinger, Psi-Slinger, CyberSlinger, Bounty Hunter, and Justice Ranger. 9 R.C.C.s and 25 monsters of the New West. The history of Wilk s Inc. and a new array of weapons….