State of the Art: 2064 examines the latest groundbreaking developments in five aspects of the Shadowrun world. It explores the current state of police technology, tactics and prisons and details the murky world of spycraft and political espionage. It also delves deeper into both adept characters, discussing new path, powers and metamagic, and European-specific magical…
Odd events are happening in Small Towns. There are Shadows in Sharon Hollow, and Strange Things are Afoot at the Circle Q… Not to mention there is some Double Trouble at Skateland! Will a bunch of Boxcar Boys face a Minor Threat of Ghosts & Steel? Or will there be a Culling in Cheyenne? Only…
Spells, spirits, and adept powers are a core part of Shadowrun and are items of perpetual interest to Shadowrun players. Street Wyrd offers that and more to players and gamemasters, including a system to help them make their own spells. With new ways to use Shadowrun, Sixth World rules and flavor to help players understand…
Great Power… Needs a Great Rules Set! Few mediums inspire today’s gamers like comic books, graphic novels, and the movies and television shows based on them. The Savage Worlds Super Powers Companion lets you recreate everything from classic Marvel® and DC® tales to modern takes like The Boys®, Kick-Ass®, or Invincible®… all in the award-winning Savage Worlds…
Adventure Pack 4 features two scenarios that in different ways relate to the growing internal divisions within the Ambrian realm. Call of the Dark plays out in the northern territories of the Lost Land of Alberetor, where the player characters will accompany a lowborn noble who is looking to prove the status of her family….
With the Game Master’s Guide, Symbaroum’s collection of core books is complete! Between its covers are three solid sections, meant to inspire and support Game Masters when it comes to everything from the creation of homebrew adventures to managing sessions around the gaming table. No matter if you choose to embrace it all or only…
Forlorn Hope is a bar in Night City A bar where solos and cops like to go to drink and forget about their troubles; present and past. And hope that there aren t anymore for the future. The book summarizes NPCs that hang out there and some of the conversations that characters might over hear….
All the Monsters You Need for a Valiant Adventure! The Monster Vault contains over 400 monsters for the Tales of the Valiant roleplaying game and all the guidance you need as a Game Master to run encounters with those monsters! In this book, you’ll find: Classic fantasy monsters, such as ogres, dragons, water elementals, and…
Silence falls across the Jade Falcon border, and slowly, reports reach Lyran space: the Clan’s warriors, so long a threat to the Steiner realm, are gone. Powerful ambitions rush to fill the vacuum that follows. Former Clan citizens both recently assimilated and long conquered grapple with a future no longer defined by the will of…
From the star-spanning devastation of the Word of Blake Jihad arose the Republic of the Sphere, a new nation dedicated to breaking the centuries-long cycle of warfare plaguing the Inner Sphere and creating new innovation and prosperity for all. The ideals of the Republic worked—for a time. Then in 3132, hyperpulse generators across thousands of…
November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light. But then the Second Star League collapsed . Denied their…
Paris, 1630. Europe burns and drowns in blood, but France remains, for the most part, inviolate and strong. Except now, horror has come to Paris. The city’s children are going missing. Parents are fearful and paranoid, and the people of Paris are becoming angry and restless. A mysterious phantom figure is taking the youngsters and…
This is an epic adventure sourcebook detailing the notorious Baalgor Wastelands — Eandroth tribes, Gromek war-bands, monstrous raiders, forgotten catacombs, pirates, Minotaurs and much more. New player O.C.C.s and optional monster R.C.C.s. New monsters and more info on old menaces. History of the legendary, monster-filled region and its tragic ties to the Elf-Dwarf War. Maps…
Devils, demons, and daemons—these are the ultimate servants of evil. Learn all oftheir foul secrets in The Book of the Fiends, the definitive sourcebook on these fellcreatures. This tome presents an assortment of horrific fiends hailing from Hell, theAbyss, and Gehenna. Drawing inspiration from the classic supplement of this same name, all the creatures, character…
 Legends of the Undead The first vampires remember their first nights, but do not speak of them. Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabled book of ancient lore. These are their tales… Their stories begin with the Chronicle of Caine and…
The inner mysteries of the Illuminatus and other sorcerous Brotherhoods of New Europa are revealed at last. Learn the rituals, spells, secret Lodges and strongholds of the Mystic Masters of Magick as the renegade Wizard Adeptus Anthony Seville unveils his memoirs to the mundane world – while an unholy alliance of Dark Sorcery pursues him…