From the darkest of the hillside thickets to the strangest of the blasted heaths come the monsters! Enfraughten your Ironclaw game with peril! Book of Monsters adds: Dozens of new monsters, all rated and organized by name (alphabetical, of course) and tier (of deadliness) Environmental hazards, from the merely odd to the decidedly dangerous New…
Discover a world where anything is possible! In the center of the universe hangs the Crucible, a gigantic artificial world created by the enigmatic Architects and home to countless beings and cultures. Here, impossibly advanced technologies mix with arcane powers to make for a setting unlike any other! Using the Genesys Roleplaying System, this source…
Beyond Darkness and Madness is a Gamemaster sourcebook for KULT: Divinity Lost. This supplement outlines the Gamemasters overall responsibilities and provides them with tools for running effective gaming sessions and presenting horrifying narratives. Additionally, the source book provides inspiration for developing compelling narratives, intriguing characters, and personalized settings. The book is divided into three distinct…
The Deck of Traits consists of a box with 210 cards describing all advantages, disadvantages, and dark secrets available for the aware archetypes. This makes references to rules for the Gamemaster and the players much easier during play. The players can easily hold on to the cards with the features applicable to its character.
Labyrinths and Secret Chambers is a collection of sinister rooms, hidden hallways, and wondrous architecture in the dark world of KULT Divinity Lost. Here we explore the labyrinth of the cities, the ruins of the borderlands, the dark palaces of Inferno, the towering citadels of Metropolis, and the numinous realms of the Dream Princes.
The Legendary Land of the Damned will be presented as a series of three big 192 page stand alone books that will explore and describe the various unexplored regions of this forbidding land. It will also reveal the strange creatures and beings who dominate the land, many extinct elsewhere in the world, as well as…
Bob s super-Solo s killing everything he meets! My players always start the adventure in a bar! Why can t I get anyone to play Netrunners?? Refs. Let s be honest. You ve heard this kind of whining before – and aren t you sick of it? I mean-just fed up to here…so much that…
In the 21st century, no one and nothing has more effect on people than the media, its creators, and its reporters. Live & Direct flings you headfirst into this all-pervasive worldview, highlighting the Media role and its venues. For the Cyberpunk RPG.
No fantasy setting is complete without a pantheon of powerful deities for its characters to worship or fear. Whether you re a sneaky rogue asking the god of thievery for a blessing on your next heist or a valorous crusader calling the might of your patron down upon the forces of evil, faith and the…
It s not always what you know, but who you know! The heroes of the Age of Lost Omens forge their path through an uncertain world, but that world has been shaped by many others who came before or who now stand beside them! Lost Omens: Legends provides details on 42 of the Inner Sea…
This comprehensive 136-page hardcover overview of the world of Pathfinder provides everything you need to know for a lifetime of adventure in the Age of Lost Omens! The god of prophecy is dead, leaving heroes just like you to carve their own destinies out of an uncertain future! The Lost Omens World Guide is your…
At long last, Palladium is collecting Ramon Perez s Lone Star comic strip from the pages of The Rifter®, and adding 30-40 pages of RPG sourcebook material. Includes stats on all the characters in the comic strip (villains, heroes and monsters), as well as ideas for new adventures. 72 page comic, plus pinups and concept…
A complete sourcebook about the ruins of New York City known as Madhaven. Madness, ghosts, monsters and mutants. The Order of the White Rose Mystic Knights. Underground tunnel networks and their inhabitants. World information and adventure ideas.
This book catalogues some of the most famous and infamous creatures of Magnamund and presents them in an easy to use format for the Lone Wolf Adventure Game system. Additionally, it provides evocative descriptions, histories, combat traits, and special rules relevant to each. From an acquisitive Szall to a hideous Helghast, great care has been…
Man or Monster?Cyberware can increase your speed, enhance your strength and sharpen your reflexes. It can put a computer in your head, armor under your skin and weapons in your arms. There are implants to improve every internal organ and devices that let you interface with machines º but you d better know when to…
THE BATTLE FOR ARRAKIS BEGINS Your House has claimed the wealth of Arrakis but can they hold on to that power when so many want to take it from them? You have already uncovered a deadly enemy, but plenty more covet what you have worked so hard to control. You are going to need allies,…