Blazing Tanks, Screaming Jet Fighters, and Stomping Powered Armor Helicopters chasing a motorcycle through twisting city streets; Corporate armor at war in some Third World country; huge metal forms crash a corporate board meeting- This is Maximum Metal in action! This is the military vehicle and powered armor supplement which tops off the Cyperpunk 2020…
Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! But new weapons require new tactics; now as never before, ingenuity counts more than tougher Mechs and bigger guns. Maximum Tech brings BattleTech players into this brave new2 world of warfare, where thinking on your feet can win the day.Take your…
The year is 3025. War rages across the vast interstellar empires of the Inner Sphere as the militaries of the Successor States vie for dominance across more than a thousand light years of inhabited worlds. And the king among these battlefields: towering BattleMechs and the MechWarriors who pilot them. But behind each battle lie a…
THE ONLY THING COLDER THAN SPACE IS THE HUMAN HEART It started out as a long range mission to explore the reaches of the distant Algol starsystem. But by the bitter end of the saga, a mechanized death cult and a brave cadre of mechajocks would be plunged into a war no one could win….
Welcome to Mekton Zeta Plus, the preferred source for informed mecha mashers. Within these pages you will find many improvements and refinements of the basic Mekton Zeta game; these changes and additions complete the advanced version of the game. From the most comprehensive (and usable) mechanical-design system ever published to new combat rules, this book…
An entire town set in the Magic Zone, near theFederation of Magic, operated by mercenaries for mercenaries, mapped, described and filled with 220+ shops, as well as interesting charactersand countless avenues for adventure.220 locations and nine pages of maps. Four new Mercenary Groups.Five gangs plus the Black Market and Ravenshome Thieves Guild.Weapons dealers of all…
There is more to being a successful mercenary than fighting. A smart commander knows what to expect from the client and how far they can be trusted; how to go about obtaining recruits and weaponry, and who the opposition might be. Mercenaries of Charted Space explores the mercenary marketplace in Charted Space, from the Zhodani…
Any Warriors Wanted!Not every interstellar power can afford the likes of the Wolf s Dragoons. Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn t mean war doesn t come in the form of objective raids, internal power struggles or outright piracy to such factions and…
Within Monsters & Treasure of Aihrde lies a veritable host of legendary monsters for your 5th Edition game. Each entry comes fully detailed with descriptions, habits, treasure, combat, special abilities, details on culture where needed, as well as a special section on each monster’s place in Aihrde. Over 170 Monsters! A mountain of Special Magic…
The MÖRK BORG GM Screen is a five-paneled portrait wall of death, printed with gold metallic ink on one side and vivid neon yellow on the other. The front is all art, five scenes of various locales and important characters in the Dying world. The GM-facing side sports a wide array of tables and rules…
Yet another leaf fell into his hand, fiery yellow with a rust-red rim. Ardil regarded it without feeling anything at all. The torrent of hate, sorrow and dread he suffered when he first noticed the shift had subsided, leaving him in a state beyond hope, beyond despair.A tortured cry cut through the morning haze, made…
That s right, the Mount Nimro region is the domain of giants: Jotan, Nimro, Gigantes, Cyclops, Gromek, Trolls and others. A gathering of clans, tribes and refugees that is quickly becoming a true kingdom rather than a motley collection of misanthropes. A Kingdom of Giants that frightens the surrounding human, elf and dwarf settlements and…
Mr. Johnson s Little Black Book provides dozens of locations and contacts for both Shadowrun gamemasters and players. For the gamemaster, it includes a wealth of simple adventure ideas and street encounters that can be randomly chosen and run. It also features detailed advice on setting up and handling shadowruns, negotiating with shadowrunners and optional…
You demanded it, and here it is. Created by Steve Jackson and illustrated by John Kovalic . . . 112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face new foes like the Hydrant and the Tentacle Demons. Equip yourself with dread armor like the Spiked…
You wanted more Munchkin, so here it is! Created by Steve Jackson and illustrated by John Kovalic . . . Munchkin 3: Clerical Errors has 112 more cards for the best-selling game of killing monsters and taking their stuff. Play a new race: Gnomes! Try on the Bard class. Face the Tequila Mockingbird, the Bad…
The sweet and savage tykes from Munchkin Babies returnin Munchkin Babies 2 – Stork Naked. This expansion adds 56 new cards to the Babies deck so fans get more monsters, more loot, and more cuddles per game silly puns included for free! Players may face the Baby Buggy,Whippersnapper, Brat Pack, and the terrifying Mall Santa….